![]() If the filename special/stdin is passed, the game will read the level from standard input. The option to directly launch a level with the -playing flag was added.The option to specify the data.zip location with the -assets flag was added.The option to specify the base user directory with the -basedir flag was added.Several command-line arguments were added.Additionally, you no longer need to run the game specifically from the directory containing the directory containing the binary, on Linux and macOS. The Linux and macOS binary names were changed to simply be VVVVVV.This includes attempting to load a level that doesn't exist, saving a level to a location that cannot be saved to, data.zip missing, etc. Instead of failing silently (or even crashing the game), several error screens were added.It is also automatically saved to quicksaves.The showtrinkets() command was changed to work in custom levels.The flipgravity() command was changed to act on the player, and to unflip crewmates.It can be used by doing either audiopause(on) or audiopause(off). ![]() The audiopause() command was added to let player levels control audio pausing when the game loses focus.The ability to use orange and white colors in text() boxes was added.An option to delete all custom level save data was added.An option to delete quicksaves for custom levels was added.The ability to access settings from the editor was added.An option to select the previous song was added to the editor music screen.The ability to select any song was added to the editor.This was previously added in 2.1, but was removed in 2.2 due to being OS-specific.A menu option to open the levels folder was added to the levels menu.The option to press F9 in the editor to reload resources was added.It is now possible to press Shift+F1/F2/F3/W to cycle backwards tilesets, tileset colors, enemy types, and warp dirs (which are F1/F2/F3/W). ![]() If custom graphics are in use, 1 is needed in the level file to re-enable recoloring.One-ways were changed to recolor themselves to fit the current room's colors.The ability to press G to go to a room in the editor was added.The Lab rainbow background was added to the editor (available only if Direct Mode is enabled).Space Station 1 tilecol -1 was added the editor.The Warp Zone gray tileset was added to the editor.Functionality for loading levels from zip files was added.Functionality for loading per-level custom assets from folders was added.7x7, 9x9, full-horizontal and full-vertical brush sizes were added.The ability to left-click on script boxes to edit its associated script was added.Automatic toggling of cursor visibility was added.The option to give terminals any sprite was added.If a custom level has a custom minimap.png, the image will be used as the map in the level.An option to have a translucent room name was added.The fake loading screen can now be disabled.ACTION can now be used to skip the fake loading screen.An option was added to give all text a black outline. ![]()
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