As a result, HE4 has gone down to HE3, HE3 has gone down to 2.5. With the increased numbers of tanks running around, we found that their aggregate HE firepower was simply too much. Many tanks have had their availabilities adjusted, very cheap tanks have only one card and very little per card. All command units have been made much cheaper, for example: In light of Li Jian ‘80s new found usefulness they have had their transport options expanded to the same options as Li Jian ‘90. Type-69-III rpg has been boosted to 22AP and given to Li Jian '80s in place of their base Type 69 so that both China and North Korea have access to >20AP launchers It has the same stats as the Type 69-III and is assigned to Jeog'90s Piechota Zmech, Motostrelci and Bochongsu now have RPG-7V. Light Riflemen and rangers now get V-150. Light Riflemen '75 turned into RANGERS (standard shock infantry) Recon Rangers renamed Force Recon - added to marine spec, removed from others Riflemen 90 swap M60 for M240 (cosmetic change) Delta Force replaced LAW with CG M3, M60 replaced with Stoner 63 (cosmetic change) Kutei ‘90 given the PzF 3 so that both Japan & South Korea have access to a >20 AP launcher M134 and Mk.19 HUMVEEs transports have been added to USA USA Marines can now be taken in LAV-25’s Machineguns within any of these categories are total stat clones of eachother. CQC Box MG’s are very accurate on the move, but are more vulnerable to morale damage. Shock recon squads are real Rambos and can fire theirs on the move if armed with this type of weapon.ĬQC Belt MG’s offer the best CQC endurance performance but cannot be used as effectively on the move. STAT MG’s offer the best firepower at range but cannot be used in CQC. You can expect infantry AT weapons to be much more potent in general, with full details here: Many APC/IFV have had their availabilities and prices buffed, this is outdated but gives a good rough idea.Īll infantry antitank weapons have been revised in their characteristics. Cluster bombs have had their blast radius buffed by 150% to increase overlap Minimum of 350 seconds of autonomy for all ground units. Norforce, Vickers Mk 11 and NZSAS added to Commonwealth marine decks Osa series, T-80B1, T-80B and T-80BV have been added to USSR marines. Marine deck have access to all forms of aircraft be it land or carrier based. Deck bonuses for Armoured, Mechanised and Motorised have been expanded. Make a new deck of these types and be amazed at the new possibilities! Deck unit restrictions have been adjusted and vastly opened up for the three main types, Armoured, Mechanised and Motorised. Mixed decks are still removed from this version. HQ-61A replaced with HQ-64 (to give red dragons a RADAR SAM with more than 2 missiles) Polish Osa-AK replaced with Osa-AKM EOS (3150m anti-helicopter range, 2625m anti-jet, 55% accuracy, SACLOS guidance) Replacing the FRP Roland 2 and Roland 1 respectively. Price set to 100 and availability to 4/3. Patriot nerfed to PAC-1 status (MIM-104B): 5000m range against jets, 2800m against helis, 70% accuracy. Both ADATS (Canadian and US) buffed to 55% accuracy. MIM 146 ADATS system for USA, replacing the M48 Chaparral. M151A2 TOW re-roled into a M270 DPICM cluster launcher for USA ATGM HJ-8, an infantry HJ-8 team for China, replacing the HN-5A team. I-TOW, an infantry I-TOW system for CAN, replacing the Blowpipe team. I-TOW, an infantry I-TOW system for ANZAC, replacing the MILAN team. ATGM I-TOW, an infantry I-TOW system for USA, replacing the Redeye team. New Chinese Recon unit, Exceptional optics jeep based on BY5020TSL. New US Recon unit M981 FIST-V (reroll of M113 ACAV). If you see anything that looks amiss, please let us know! Such a large project is certain to have bugs that sneak up on us as it is very difficult to track all 1618 units that are in the game at the moment. However there is a reasonably detailed outline of the changes below:Īt this point we are only a short distance away from basically being a total gameplay conversion for Wargame: Red Dragon so please forgive any omitted changes as we might forget some as we do them. There's literally thousands, if not tens of thousands of edits so I wont do a full detailed change log for each unit but more generally describe the changes. Please follow the read me for success with installation!
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